The Demo handbook
Production in King in the Mountain
Build connected workshops, supply the first pickaxe chain and diagnose missing planks, recipe limits or full stockpiles.
Updated 2026-10-31 · Demo 0.90
Choose a task
4 complete guidesNo PlanksWith lumber mills but no plank stock, check Woodworker crafting demand before adding more mills. Includes Demo 0.90 recipe-limit behavior.Torch ProductionTorches are made at the Woodworker. Manage their recipe quantity and check the effect on torch stock and plank demand in the Demo.Storage FullDemo 0.90 pauses production when its target item's stockpile is full. Separate full output from missing inputs, then check room and output movement.Building TunnelsPlace an unlocked workshop on a valid area, carve a tunnel to it and separate an access problem from missing materials or paused production.
Items and workshop terms
8 recordedSawmillAlso called a lumbermill. Produces planks; check downstream demand if they do not remain in stock. · Demo 0.90WoodworkerMakes torches and crates. Click the building to manage the quantities for its recipes. · Demo 0.90PlanksWoodworker demand may consume planks as they appear. Check unwanted crafting before adding more mills. · Demo 0.90CrateMade at the Woodworker to increase the storage limit. The other capacity building is not in the Demo. · Demo 0.90SmelterSmelts copper into bars in the introductory pickaxe chain. Check its inputs and access before expecting the Blacksmith to forge. · Demo 0.90BlacksmithForges the first pickaxe after the copper-bar stage. More pickaxes allow more dwarves in the mine party. · Demo 0.90Copper BarsSmelt copper into bars at the Smelter, then use the bar stage to supply the first pickaxe at the Blacksmith. · Demo 0.90BlueprintsCertain building and recipe upgrades require blueprints found in mines. Read the relevant node's requirement in the upgrade tree. · Demo 0.90